![]() ![]() NPCs and Merlin in particular will drone on with mindless abandon, to the point I was half-skimming most dialogue before skipping. Unlike Hades, Knight vs Giant: The Broken Excalibur is as porously written as its title. Which is about as exciting as the story gets. Thus begins your journey to eradicate the threat of the giants and become a hero once more. Now of course, in this fantasy world, there’s an Astral Plane and a Void Giant, who unceremoniously booted Arthur from existence. As a hero of yonder times, his mission in the present is to restore a now-decimated Camelot and return the citizens to their homes. King Arthur awakes, incredulously, from death, thanks to the sorcery of his loyal wizard Merlin. ![]() Upgrades like that are much more difficult to come up with, implement, and balance around but they're also much more interesting.Knight vs Giant: The Broken Excalibur is based on the myth of the legendary King of Britain himself. Or lancelot's dodge becomes a lightning dash that deals some damage to enemies you pass through. Maybe Bors' daggers boomerang back at the cost of some attack speed. something more interesting than +X damage, +Y attack speed. If the devs feel there needs to be another money sink, add very expensive upgrades to the mason to change the way weapons and abilities work mechanically. Just make it purely based on the weapon xp you get by using them. Personally, I would be fine with smaller increases (something between the old and new values), but removing the money cost. I'm just not a fan of how they were implemented. The upgrades are pretty significant, but they're a bit pricey (as they should be). More like 15-20% damage upgrades early on. Looking at the raw DPS, you're gaining 8-10% More damage per level now. A screenshot of the first 3 levels after the patch.īasically, it's more expensive per level but significantly more effective. ![]()
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